The Germans have successfully landed in strength on the English coast and are pushing inland to expand their bridgehead, the game is based around the British plan of not contesting the German landing beaches in strength, but putting holding forces into strategic locations to slow and halt advances long enough for reinforcements to arrive.
The bridges are a important crossing point of the river and a Home Guard force with a small regular supporting force have to hold the German advance until the relief force arrives. The Germans have to force the crossings and secure the village as quickly as possible to maintain the momentum of the advance and disrupt the British defence plans.
The British defence of the crossings includes using the local bus service to block one of the roads, the pill box and adjacent gun emplacements add a little more teeth to this tactic.
Meanwhile most of the remaining British forces are concealed to the rear of the town. Including their limited armour support.
Move 1 and the German advance battalion confident in its air superiority strolls on table in parade formation, its only concession to the combat situation is the motorcycle recce screen.
German advance continues to the river line where the infantry proceed to assault across the river using the bus as cover, supported by the armoured cars and artillery .
With the arrival of german armour a second assault crosses the bridge while the armour and heavy weapons proceed to clear the British supporting field defences. The limited British armour make a brief foray before being driven off by the prepared German anti-tank weapons.
Before supporting British blocking forces can arrive the German assault clears the bridges and begins to advance to clear the rest of the village.